![]() Not really a bad thing, but thought I should mention it. In the beginning I felt I was running out of ammo too quickly. Problems: The monster (I think stated above) that screeches and resembles a dog a bit (sorry I really dont remember the Hl1 enemies names) was invincible. Great battles, great Hl1 theme, There are so many more pros I cant remember them all! If I remember some more Ill post them ! I loved the G-man in the window, and he runs when the monster attacks. I dont know how you got the scientists to say what you wanted, but it was awsome! Bevelled corners, holes in the walls, Broken crates, the wrecked wall from teh monster was awsomeness (I forget its name XD) ![]() Monsters were placed accordingly, and classic headcrap placement in vents! (you fall a small way through a vent, and theres a headcrab! ) I really loved how you kept to the Hl1 theme. The one of the quintessential achivements of a member here on TWHL. Well, I did it the long way by placing each file in the approiate directory Concrete structures really give the player the sense that there is far more to the world then the path they are on, quite unlike locked doors, which seem really arbitrary I have quite the affection for things that either make the world seem big or deep in this case. + excelent architexture and design, I especially loved the part with the pipes coming from the ground, I was working on something like that for my current map and you had that one perfect. + I got killed by the exploding coke machine at that part before there where the vent falls, it took me about 10 minutes to figure the underside of the vent was open, you should make a few smaller holes in the top or side to show this to the player rocket lauchers useless because you don't have to kill the gargs. two gargs error (which I liked, because you never see two gargs, even if it was an error) when you get to use the gun the grunts don't really like to come around the corener (script it maybe?) massive face spliting where the pipes meet the walls at that part where they come out of the ground Download this now.īut, now let me just tell you everything bad I was looking for bugs and was impressed to find so few.ģ) I threw all my nades and rockets at the garg and it didnt die :S One of them doesnt move and is invincible.Ģ) occasionally (VERY OCCASIONALY) there are a few mis-aligned textures, but not enough to distract the player. Specifically the hound-eyes before the Garg. Fantastic.ġ) a few of the scripts are a bit buggy. The ambient sound and atmosphere created in every location is inspired, and they bring the place to life.Ĭustom code and monsters are all very good, as well as the way they are implemented (like a berzillion scripts :D) all, again, very well made.Īlso, a special mention to the sewery area, with all the grunts getting brutally torn appart by monsters. The gameplay is very difficult (on hard mode, anyways) but not to the point that it seperates from the fun. From architecture to little items, everything has been made with the upmost care and precision (spade in the dirt, medical dripper above the cot etc) Only a fool would go down there to re-align the transmitter.īoth scientist and guard turn to look at Gordon. Coming closer he discovers that the blast door can not be opened without the signal code transmitting. The stress from the aerial bombings are too much for the old lab.Įdging forward, expecting the worst, he notices a security guard and a scientist talking animatedly. Taking a few careful steps forward, he runs back as the roof bends and cripples over him. The ambience of destruction all around him. So, play this with the default LD models.Ģ5-05-21: Removed download via Adfly. IMPORTANT! This mod is best played without the HD pack that came with Blue Shift. Tip: Don't waste your ammo! Ammo clips and mp5 give you less ammunition then normally. The orginal Uplink, you gotta love my remake.Ĭheck out the Readme file for more information. And trust me, everything is build from scratch by me! So, if you enjoyed There are a couple of changes here and there. Pretty much the same, but maintain Valve's original style of architecture, but only to make it look more interesting. HL: Uplink with the addition of more interesting looking architecture and a high level of detail. Since im a mapper, i always look at other people mapping. Second: I just love the atmosphere and its simple First: it is theįirst "Half-Life" i've ever played. I did this remake because i really enjoy the original Uplink. My personal remake of the original Uplink, also known as the Half-Life Demo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |